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Old Aug 06, 2009, 03:53 PM // 15:53   #1
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I'm not suggesting HOW it will be changed, that's not to me to decide. But it is quite useless. 10e, 3/4 cast (not bad really) and 30 recharge!

Not to mention you cannot cast spells for 15 seconds, and the puny 1...3 seconds of the foe not able to cast anything? Wow....that really hurts lol

It's an elite skill, it should have a good effect, not a low-end basic skill effect.

Anyone care to come up with a nice effect maybe?
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Old Aug 06, 2009, 03:59 PM // 15:59   #2
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Quote:
Originally Posted by Evasion Twenty View Post
I'm not suggesting HOW it will be changed, that's not to me to decide. But it is quite useless. 10e, 3/4 cast (not bad really) and 30 recharge!

Not to mention you cannot cast spells for 15 seconds, and the puny 1...3 seconds of the foe not able to cast anything? Wow....that really hurts lol

It's an elite skill, it should have a good effect, not a low-end basic skill effect.

Anyone care to come up with a nice effect maybe?
It opens up a 1-3 second window. It's a button to make things easier for less skilled players.
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Old Aug 06, 2009, 04:59 PM // 16:59   #3
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and its nerfed for ovbious reasons
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Old Aug 06, 2009, 04:59 PM // 16:59   #4
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and its nerfed for ovbious reasons
Sineptitude ownz!
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Old Aug 06, 2009, 06:46 PM // 18:46   #5
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Yes but why kill it?

Why not make it so it isnt OP, but still use-able?
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Old Aug 06, 2009, 06:56 PM // 18:56   #6
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Quote:
Originally Posted by Evasion Twenty View Post
Yes but why kill it?

Why not make it so it isnt OP, but still use-able?
It's hard to make a skill that stops people from casting spells not OP.
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Old Aug 06, 2009, 08:29 PM // 20:29   #7
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Quote:
Originally Posted by Evasion Twenty View Post
Yes but why kill it?

Why not make it so it isnt OP, but still use-able?
Balancing a game with 9 skills is easier than balancing a game with 10 skills. Once an acceptable level of balance is achieved (at the rate support is going, it won't be) then bringing more skills into the game is acceptable. Is this concept really so foreign to people that this same question has to be asked over and over again?
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Old Aug 06, 2009, 08:44 PM // 20:44   #8
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Ok, but 3 seconds isnt even funny, its just so low. It's not even use-able, not balanced, not OP, but so incredibly bad that its not even use-able in PvE, wich is where this skill should belong more than PvP, so whats the problem with making 2 different versions?
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Old Aug 06, 2009, 08:54 PM // 20:54   #9
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It's like a really really really really really bad version of blackout...
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Old Aug 06, 2009, 09:16 PM // 21:16   #10
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Totally broken skill . Its a hex spell so it can be removed but you know cough cough "smitters boon" cough .
Lower recharge to 15 and 5 energy .... even so , black out is still better but at least is not a BS elite .
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Old Aug 06, 2009, 09:44 PM // 21:44   #11
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Reducing the recharge isn't really going to make it much better. If you want it better, you'd have to increase the duration, which would make it overpowered. There are some skills that are better left dead than useful, from a balance perspective. This is one of them.
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Old Aug 06, 2009, 10:19 PM // 22:19   #12
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This is just one of those skills that screams bad design when you read it. There is no way to actually put this in without making everyone run it for lols imba.
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Old Aug 06, 2009, 10:33 PM // 22:33   #13
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It will need a functionality change, you can't adjust only the cast time/recharge/energy cost without making it imbalanced or underpowered.
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Old Aug 06, 2009, 10:43 PM // 22:43   #14
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Peubert took my post, I was going to suggest a function change. Either that or make a PvP and PvE version. Atleast the PvP version can remain broken while some PvE'ers can actually use it.
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